Beautiful Song

Ammetto di non avere mai seguito l’EuroVision festival (l’unica competizione musicale che guardo, almeno un po’, ogni anno è San Remo) ma un mio amico mi ha accennato come fosse interessante quest’anno, e alla fine ho visto praticamente tutti gli interventi (a giochi terminati) sul web. E mi sono piaciuti praticamente tutti (a parte giusto un paio).

Sonorità principalmente anni ottanta (almeno questa è la mia impressione) sommate, in alcuni casi, ad pizzico di sound etnico molto gradevole, oppure a riff dance o ancora a tendenze più melodiche. Belle voci, con costruzioni ritmiche non particolarmente elaborate, ma orecchiabili e accattivanti. E qua e là, pure qualche bel testo, se si considera sempre l’ambito pop / anni 80.

Tra quello che ho apprezzato (oltre al brano della nostra Nina Zilli) c’è Beautiful Song, della lettone Anmary. Il pezzo, se non ho capito male, non ha avuto troppo successo, ma per quel che vale io non riesco a smettere di ascoltarlo, una volta dopo l’altra. In continuazione.

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Bloody Guillotine 3D – making of

I’m sure you really don’t need to know how this little app was born – even if it’s going to be our major hit on Android market (so far). But while we’re pretty surprised about this download sequence, we’re obviously happy about it – and so we simply can’t help :-)

Ok, ok, of course there’s no need to make a short story long, but well, after the flop of roboXcape (that we still consider a great game, and that we hope can have a second chance around) Andrea Capitani (the other half of MarcoGiorgini production since easySoccer) suggested to try a killer app, instead a new complex game. I was not so sure about that (and I was already working on something bigger), but then he wrote down some ideas, and well, they were good – and they required small developing time – so they’re surely worth a try.  And between his suggestions the one that we decided to work on was the one in this picture:

Not too much to add, but that, even if everything was stripped to the bones, we (he in the first place) put a lot of effort to make a simple thing looking at its most: search engine wise app name, nice icon, music, sound effects, 3d objects and background. Can this be the reason of this relative success? Actually we don’t think so.  At the end of the day probably it’s just the game mechanic (killer app are better on mobile), the fact it’s a free game with not annoying ads, and, well, some sprinkles of magic due to an unpredictable right timing. Indeed while BG3D works great on Android Market (I mean, great for us) it’s simply good on iPhone.

Anyway we consider this opportunity a very good one to increase our visibility – and to advertise our current and future apps – so thanks everybody for your downloads, and well, thanks even for your criticisms – because that too means  you think we were worth some of your spare time :-)

Ah – in case you wonder, yes, we’re working on something new. Two projects at the same time (more or less as usual), small, even if bigger than Bloody Guillotine. One it’s a new word game (2D), and the other one (that should have a real Heavy Metal Band composing the soundtrack!) is a 3D killer app – top secret for now :-)

Bloody Guillotine 3D featured in Google Play Homepage…

While the daily downloads of our Bloody Guillotine 3D keep increasing, we’re happy to announce that this little app is today featured in GooglePlay homepage (as Trendy apps). Yes, this happens in Italian Market, but things are running fine – so far – even in other national stores.

In case you’re curious about that, give a look at this public page on AppAnnie site.

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